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Mercury Messaging
Documentation for the Mercury Messaging Framework
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Wrapper objects for MmResponders for use in MmRoutingTables. More...
Public Member Functions | |
MmRoutingTableItem () | |
Default constructor More... | |
MmRoutingTableItem (string name, MmResponder responder) | |
Create an MmRoutingTableItem. More... | |
MmRoutingTableItem (string name, MmResponder responder, bool clone) | |
Create an MmRoutingTableItem. More... | |
MmRoutingTableItem (string name, MmResponder responder, bool clone, MmTag tags) | |
Create an MmRoutingTableItem. More... | |
GameObject | CloneGameObject () |
Method to clone a GameObject of MmRoutingTableItem. More... | |
Public Attributes | |
string | Name |
Name of the list item. These are not intended to be global. In their use in the editor, they will take the name of the GameObject upon which the MmResponder was placed. More... | |
MmResponder | Responder |
The MmResponder and its derivations. More... | |
bool | Clone |
Indicates whether the MmResponder should be cloned on start or if the MmRoutingTableItem should reference the original. More... | |
MmTag | Tags |
MmTags allow you to specify filters for execution in MercuryMessaging hierarchies. MmTag More... | |
MmLevelFilter | Level |
The level of the MmResponder relative to the container of the MmRoutingTable and MmRoutingTableItem. More... | |
Wrapper objects for MmResponders for use in MmRoutingTables.
MercuryMessaging.MmRoutingTableItem.MmRoutingTableItem | ( | ) |
Default constructor
MercuryMessaging.MmRoutingTableItem.MmRoutingTableItem | ( | string | name, |
MmResponder | responder | ||
) |
Create an MmRoutingTableItem.
name | Name of the MmRoutingTableItem |
responder | Reference to the MmResponder to be stored. |
MercuryMessaging.MmRoutingTableItem.MmRoutingTableItem | ( | string | name, |
MmResponder | responder, | ||
bool | clone | ||
) |
Create an MmRoutingTableItem.
name | Name of the MmRoutingTableItem |
responder | Reference to the MmResponder to be stored. |
clone | Whether to clone the MmResponder & GameObject or to use the original. |
MercuryMessaging.MmRoutingTableItem.MmRoutingTableItem | ( | string | name, |
MmResponder | responder, | ||
bool | clone, | ||
MmTag | tags | ||
) |
Create an MmRoutingTableItem.
name | Name of the MmRoutingTableItem |
responder | Reference to the MmResponder to be stored. |
clone | Whether to clone the MmResponder & GameObject or to use the original. |
tags | Tags to apply to the MmRoutingTableItem. |
GameObject MercuryMessaging.MmRoutingTableItem.CloneGameObject | ( | ) |
Method to clone a GameObject of MmRoutingTableItem.
bool MercuryMessaging.MmRoutingTableItem.Clone |
Indicates whether the MmResponder should be cloned on start or if the MmRoutingTableItem should reference the original.
MmLevelFilter MercuryMessaging.MmRoutingTableItem.Level |
The level of the MmResponder relative to the container of the MmRoutingTable and MmRoutingTableItem.
string MercuryMessaging.MmRoutingTableItem.Name |
Name of the list item. These are not intended to be global. In their use in the editor, they will take the name of the GameObject upon which the MmResponder was placed.
MmResponder MercuryMessaging.MmRoutingTableItem.Responder |
The MmResponder and its derivations.
MmTag MercuryMessaging.MmRoutingTableItem.Tags |
MmTags allow you to specify filters for execution in MercuryMessaging hierarchies. MmTag