Utility to allow for easy testing of an MmRelaySwitchNode & MmSwitchResponder.
More...
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virtual void | Awake () |
| Registers callbacks for OnStart & gets handle to MmSwitchResponder attached to the same GameObject. More...
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virtual void | Start () |
| Empty Start - derived classes need to override. More...
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virtual void | TestSetup () |
| Once components are registered and in place, get the names of MmRelayNodes in the FSM. Also, get index of the current state in the FSM. More...
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void | MmStep (int step) |
| Steps through the MmRelayNodes in FSM based on step size. More...
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Utility to allow for easy testing of an MmRelaySwitchNode & MmSwitchResponder.
◆ Awake()
virtual void MercuryMessaging.MmTestManager.Awake |
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Registers callbacks for OnStart & gets handle to MmSwitchResponder attached to the same GameObject.
◆ MmStep()
void MercuryMessaging.MmTestManager.MmStep |
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int |
step | ) |
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Steps through the MmRelayNodes in FSM based on step size.
- Parameters
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◆ Start()
virtual void MercuryMessaging.MmTestManager.Start |
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Empty Start - derived classes need to override.
◆ TestSetup()
virtual void MercuryMessaging.MmTestManager.TestSetup |
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virtual |
Once components are registered and in place, get the names of MmRelayNodes in the FSM. Also, get index of the current state in the FSM.
◆ nodeNames
List<string> MercuryMessaging.MmTestManager.nodeNames |
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protected |
◆ RootRelaySwitchNode
The documentation for this class was generated from the following file:
- C:/Users/ce223/Documents/Projects/MercuryMessaging/Assets/MercuryMessaging/Protocol/MmTestManager.cs