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Mercury Messaging
Documentation for the Mercury Messaging Framework
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Class to manage a collection of tasks. More...
Public Member Functions | |
override void | Awake () |
Get attached ItaskInfoCollectionLoader, which must be attached to the same game object. More... | |
override void | Start () |
Prepare the tasks that were loaded. More... | |
MmTaskResponder< U > | GetCurrentTaskResponder () |
Get current task responder. More... | |
MmTaskResponder< U > | GetTaskResponder (MmRelayNode _mmRelayNode) |
Extract a task responder from a given MmRelayNode. More... | |
virtual void | ProceedToFirstTask () |
Set the current pointer to the first task in the list. More... | |
virtual void | PrepareTasks () |
Prepare the tasks that were loaded by the TaskInfoCollectionLoader. More... | |
virtual void | ProceedToNextTask () |
Move current task pointer to the next task info. If the instance can, it will attempt to trigger a switch message to move the FSM to the next task state. More... | |
virtual bool | ShouldTriggerSwitch () |
Base class implementation of ShouldTriggerSwitch always returns true. More... | |
LinkedListNode< U > | GetNodeAt (int index) |
Index accessor for LinkedList of task infos. More... | |
virtual void | ApplySequenceID () |
Apply the user-based sequence ID to the associated MmTaskUserConfigurator. More... | |
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override void | MmInvoke (MmMessageType msgType, MmMessage message) |
Invoke an MmMethod. Implements a switch that handles the different MmMethods defined by default set in MmMethod MmMethod More... | |
virtual void | SetActive (bool active) |
Handle MmMethod: SetActive More... | |
virtual void | Initialize () |
Handle MmMethod: Initialize Initialize allows you to provide additional initialization logic in-between calls to Monobehavior provided Awake() and Start() calls. More... | |
virtual void | Refresh (List< MmTransform > transformList) |
Handle MmMethod: Refresh More... | |
override MmRelayNode | GetRelayNode () |
Implementation of IMmResponder's GetRelayNode. More... | |
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virtual void | Update () |
Base Update of MmResponder Derived classes should always override. More... | |
virtual void | MmOnAwakeComplete () |
Post Awake callback used between objects implementing this interface. This allows for initialization steps that must occur before one instance's Awake and its Start. More... | |
virtual void | MmOnStartComplete () |
Post Start callback used between objects implementing this interface This allows for initialization steps that must occur before one instance's Start and its first Update. More... | |
virtual void | MmRegisterAwakeCompleteCallback (IMmCallback callback) |
It is possible that certain handles are not going to be in-place when registration of the OnAwakeComplete callback is invoked. The is especially true in scenarios where MmRelayNodes are networked. This allows for a deferred registration, eliminating most instances where the Awake callback invocations fail. More... | |
virtual void | MmRegisterStartCompleteCallback (IMmCallback callback) |
It is possible that certain handles are not going to be in-place when registration of the OnStartComplete callback is invoked. The is especially true in scenarios where MmRelayNodes are networked. This allows for a deferred registration, eliminating most instances where the Start callback invocations fail. More... | |
Public Attributes | |
MmRelaySwitchNode | TasksNode |
This switch node allows you to iterate through a set of tasks using the same mechanisms that allow you to iterate through an FSM of MmResponders. More... | |
LinkedList< U > | TaskInfos |
The loaded task infos. More... | |
MmTaskUserConfigurator | MmTaskUserData |
Contains information of where to load task data, and which tasks to load based on user ID. More... | |
bool | SavePartialProgression = false |
Allow task manager to save partial system progression info More... | |
Protected Attributes | |
LinkedListNode< U > | currentTaskInfo |
Node of currently selected task. More... | |
Properties | |
U | CurrentTaskInfo [get, set] |
Current task info. More... | |
U | NextTaskInfo [get] |
Next task info. More... | |
U | PrevTaskInfo [get] |
Previous task info. More... | |
int | TotalTasksWithCurrentName [get] |
Total number of task infos that have the same name. More... | |
ITaskInfoCollectionLoader< U > | TaskInfoCollectionLoader [get] |
Handle to the task info collection loader that is used to load the task collection. More... | |
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GameObject | MmGameObject [get] |
Handle to an instance's GameObject. More... | |
MmTag | Tag [get, set] |
MmTags allow you to specify filters for execution in Mercury XM graphs. More... | |
bool | TagCheckEnabled [get, set] |
Determines whether tag checking is enabled for this IMmResponder More... | |
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MmTag | Tag [get, set] |
MmTags allow you to specify filters for execution in MercuryMessaging Hierarchies. MmTag More... | |
GameObject | MmGameObject [get] |
Handle to an instance's GameObject. More... | |
bool | TagCheckEnabled [get, set] |
Determines whether tag checking is enabled for this IMmResponder More... | |
Additional Inherited Members | |
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virtual void | Switch (string iName) |
Handle MmMethod: Switch More... | |
virtual void | Complete (bool active) |
Handle MmMethod: Switch More... | |
virtual void | ApplyTaskInfo (IMmSerializable serializableValue) |
Handle MmMethod: TaskInfo Given a IMmSerializable, extract TaskInfo. More... | |
virtual void | ReceivedMessage (MmMessage message) |
Handle MmMethod: Base MmMessage. Override this to handle base Mercury Messages. More... | |
virtual void | ReceivedMessage (MmMessageBool message) |
Handle MmMethod: MessageBool. Override this to handle Mercury's bool messages. More... | |
virtual void | ReceivedMessage (MmMessageByteArray message) |
Handle MmMethod: MessageByteArray. Override this to handle Mercury's byte array messages. More... | |
virtual void | ReceivedMessage (MmMessageFloat message) |
Handle MmMethod: MessageFloat. Override this to handle Mercury's float messages. More... | |
virtual void | ReceivedMessage (MmMessageInt message) |
Handle MmMethod: MessageInt. Override this to handle Mercury's int messages. More... | |
virtual void | ReceivedMessage (MmMessageSerializable message) |
Handle MmMethod: MessageSerializable. Override this to handle Mercury's serializable messages. More... | |
virtual void | ReceivedMessage (MmMessageString message) |
Handle MmMethod: MessageString Override this to handle Mercury's string messages. More... | |
virtual void | ReceivedMessage (MmMessageTransform message) |
Handle MmMethod: MessageTransform Override this to handle Mercury's transform messages. More... | |
virtual void | ReceivedMessage (MmMessageTransformList message) |
Handle MmMethod: MessageTransformList Override this to handle Mercury's transform list messages. More... | |
virtual void | ReceivedMessage (MmMessageVector3 message) |
Handle MmMethod: MessageVector3 Override this to handle Mercury's Vector3 messages. More... | |
virtual void | ReceivedMessage (MmMessageVector4 message) |
Handle MmMethod: MessageVector4 Override this to handle Mercury's Vector4 messages. More... | |
Class to manage a collection of tasks.
U | Must implement IMmTaskInfo |
U | : | class | |
U | : | IMmTaskInfo | |
U | : | new() |
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virtual |
Apply the user-based sequence ID to the associated MmTaskUserConfigurator.
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virtual |
Get attached ItaskInfoCollectionLoader, which must be attached to the same game object.
Reimplemented from MercuryMessaging.MmResponder.
MmTaskResponder<U> MercuryMessaging.Task.MmTaskManager< U >.GetCurrentTaskResponder | ( | ) |
Get current task responder.
LinkedListNode<U> MercuryMessaging.Task.MmTaskManager< U >.GetNodeAt | ( | int | index | ) |
Index accessor for LinkedList of task infos.
index | Value index. |
MmTaskResponder<U> MercuryMessaging.Task.MmTaskManager< U >.GetTaskResponder | ( | MmRelayNode | _mmRelayNode | ) |
Extract a task responder from a given MmRelayNode.
_mmRelayNode | MmRelayNode - should share GameObject with a task responder. |
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virtual |
Prepare the tasks that were loaded by the TaskInfoCollectionLoader.
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virtual |
Set the current pointer to the first task in the list.
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virtual |
Move current task pointer to the next task info. If the instance can, it will attempt to trigger a switch message to move the FSM to the next task state.
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virtual |
Base class implementation of ShouldTriggerSwitch always returns true.
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virtual |
Prepare the tasks that were loaded.
Reimplemented from MercuryMessaging.MmResponder.
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protected |
Node of currently selected task.
MmTaskUserConfigurator MercuryMessaging.Task.MmTaskManager< U >.MmTaskUserData |
Contains information of where to load task data, and which tasks to load based on user ID.
bool MercuryMessaging.Task.MmTaskManager< U >.SavePartialProgression = false |
Allow task manager to save partial system progression info
LinkedList<U> MercuryMessaging.Task.MmTaskManager< U >.TaskInfos |
The loaded task infos.
MmRelaySwitchNode MercuryMessaging.Task.MmTaskManager< U >.TasksNode |
This switch node allows you to iterate through a set of tasks using the same mechanisms that allow you to iterate through an FSM of MmResponders.
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getset |
Current task info.
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get |
Next task info.
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get |
Previous task info.
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get |
Handle to the task info collection loader that is used to load the task collection.
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get |
Total number of task infos that have the same name.